Friday, February 13, 2015

Random Rooms

Note, I have drawn these things from my imagination and various other inspirations including items posted on the Internet. I claim no original ownership of all these items. This is a resource for your games.

Random things to find in a dungeon or other area. 
  1. A petrified Medusa
  2. A pentagram
  3. A sealed 400 year old barrel of tuna. (A saving throw vs vomit is appropriate.)
  4. Gigantic quintuple-sized area
  5. Rusty chains hang from the ceiling
  6. Phosphorescent moss/lichen/shrooms.
  7. A bone scroll tube containing a partial map to this or a nearby level.
  8. Dire warnings against trespassers
  9. Faded images on the walls, all that can be discerned is odd shapes and forms. 
  10. A giant hallway with pillars going in all directions. There is the sound of whispers and images you see flicker just outside your perception.
  11. Abandoned and partially collapsed railway tunnels from a bygone age.
  12. Caverns filled with steaming hot springs.
  13. Magic Mouths.
  14. A room, perfectly appointed with a hardwood desk, a bookshelf, rich red carpets, and some nice statuary. All nailed to the roof.
  15. A room with a door at the far end and some tapestrys on the walls, and a mirror on the 'left' wall. One of the tapestries depicts the room and mirror with a door opposite the mirror on the 'right' wall. Of course, the door is not really there at all.
  16. A torch lit banquet hall with a meal set for 50. The table is set, the food is set out, still warm, and smells great. No one is around at all.
  17. A area full of giant spider webs.

Stocking your Dungeon

Here are some links to stuff I find useful to fill in a dungeon.










The End.
We take no responsibility for character deaths.

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