Thursday, February 12, 2015

Castle Vulgoth





Gaming History
I first started running a mega-dungeon in the late 1988. I had read of Gary Gygax's Castle Greyhawk in Dragon Magazine and I wanted a dungeon of my own like that. My original players were David, Shelly and Tim. I do believe we were playing AD&D (first edition) at this time. The only really solid thing I remember about their adventures in Castle Vulgate (with fluoride protection - as Dave would quip) is that they encountered an fought a fire giant on one of the lower levels and Dave, playing Athar of Two Gate River, cast a fireball into the melee and it almost killed the whole party while leaving the fire giant unharmed. (Mwahhaaaa!!). 

Many players have wandered into Vulgoth (renamed in 2005) without even realizing what they've stumbled upon. It's a vast place that sprawls over several different planes and time periods. Little understood, but often delved. Vulgoth awaits!

Current ongoing delves include
  • A PbP group on Facebook
  • Kyle & Adrain's adventures. (Adventure Log)
The Levels
  1. Original 1st level of Castle Vulgoth


The Elevator
In the center of the 1st dungeon level is a large metal spiral staircase which may be traversed up to the tower levels (provided they are there) or down to the lower dungeon levels.
In staircase winds around a open shaft in which the elevator runs. On each level there is an open shaft with a small metal panel off to the right side. This panel has two opal studs set into it. One green and one red. Depressing the green stud causes it to glow and summons the elevator (roll on Elevator Table 1) in 1d6 turns. The red stud cancels the elevator summoning and has no other effect.

Table 1 Elevator Operators (roll 1d8)
1.) Whizzle Ironfoot -- gnomish elevator operator (AC 12, HP 15, Alignment: neutral) will cooperate and supply rumors to the party if treated well. If not, will take the party to more dangerous areas of the complex. Put under a geas (by Steeleyes) to operate this elevator for 101 years.

2.) Neb, A very civilized Brain Hunter.

3.) Steeleyes

4.) Gorghast

5.) Melvin the Man Ape

6.) 


Table 2 Elevator Appearance (roll 1d6)
1.) Ancient technology rope and pulley powered by a clay golem on a crank. The elevator itself is made of wood with a metal cage around it. It moves jerkily with sudden starts and stops. Operated by a simple up and down level. The whole apparatus seems somewhat unsafe and will cause concern to anyone riding it.

2.) Ultra High Tech Elevator

3.) 1920s Art Deco Otis Elevator

4.) Diving Bell like Elevator

5.) Enchanted Elevator (Clear Willy Wonka type affair)

6.) Steam-Powered elevator


The END - for now...


Until further content is added, enjoy these randoms maps of past Castle Vulgoth Delves...










The End.
Disclaimer: Fnord me baby!



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